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Best Crystal Mix in Schedule 1: Recipe, Costs and Profit

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In this article

A commonly shared high-value crystal mix in Schedule 1 starts with Meth, then adds Motor Oil, Cuke, Paracetamol, Gasoline, Cuke, Battery, Horse Semen and Mega Bean in that order. It is the recipe historically associated with a $343 displayed value. That number is not net profit, and it is not a verified maximum for every version or save.

“Crystal” here refers to the in-game Meth product. Cuke is the named in-game ingredient: “soda or coke” is not an interchangeable instruction, and Cocaine is a different base product.

Check your mixing setting first

TVGS added a Seeded Mixing setting in v0.4.5. Community calculators may assume that setting is off. Before following a shared recipe, check your save’s setting and branch, then test a small batch. A recipe from another configuration should not be described as guaranteed to produce the same result.

The eight-step recipe

Start with the in-game Meth product. Add one ingredient to the result of the previous step; do not start again from the base each time.

  1. Motor Oil
  2. Cuke
  3. Paracetamol
  4. Gasoline
  5. Cuke again
  6. Battery
  7. Horse Semen
  8. Mega Bean

This sequence appears in player reports on Steam and can be loaded into this fan-made mixing calculator. These are community references, not a new TDP gameplay test or a developer-certified optimum. The repeated Cuke is deliberate; do not remove it as though it were a duplicate shopping-list entry.

Why a $343 value is not $343 profit

The sale value describes the product, not what remains after producing and selling it. Work from the actual price achieved in your save, then subtract the base-product cost, mixing ingredients and any selling commission. Include other operating costs when comparing the wider production setup.

FigureWhat it means
Displayed product valueA reference value for the finished in-game item
Actual sale proceedsThe amount the buyer or selling route pays
Contribution per unitSale proceeds minus the costs you are counting
Profit per game hourContribution divided by the time needed to produce and sell it

For a worked example, suppose the sale produces $343, extra ingredients cost $42 and making the base product costs another $20 per unit. Direct-sale contribution would be $281 before other expenses. If a selling route also retained 20% of the sale price, contribution would fall to $212.40. The $20 base cost and 20% commission are example assumptions here, not a claim about every save or dealer.

A shorter mix can still be the better choice

The highest displayed value is not automatically the best use of a production line. Eight additions take more handling than a short sequence. If a longer mix slows supply or leaves finished stock waiting for customers, compare the cash actually earned over the same amount of game time.

Use a fixed comparison: the same base quantity, the same selling route and the same time window. Write down the added ingredient cost, finished quantity and actual receipts for each candidate. That tells you whether the extra steps are useful in your setup rather than treating a large price label as the whole answer.

If your result does not match

  • Check that the starting product is Meth, not a different base.
  • Check the exact order and both Cuke additions.
  • Check that each ingredient was added to the previous result.
  • Check Seeded Mixing, the game branch and any mixing or economy mods.
  • Compare final effects as well as price; do not keep scaling a batch that already differs.

Treat the eight-step mix as a documented candidate to compare, rather than a permanent “best in the game” claim. For an operation that needs more room, see our property comparison. For moving existing cash into bank funds, the business guide explains why processing capacity is a separate decision.

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